Keep Health! on Steam
Note: The last update made by the developers was over 14 months ago.The information and timeline described by the developers here may no longer be up to date.
What the developers have to say:
Why Early Access?
“From our point of view, it's crucial to have a strong connection with the community early in the game, especially since we're a small, new team. "Making a game that players and we love is a core goal of our team, and with this model we want to show our players that we are constantly improving the game.”
Approximately how long will this game be in Early Access?
“"We plan to maintain early access for 《Keep Health!》 for the next six to 12 months, but the exact duration will be determined based on player feedback and development progress."”
How is the full version planned to differ from the Early Access version?
“"We plan to make the 1.0 version of the game more balanced and polished. Based on community feedback gathered during early access, more content will be added to the game."
1. The Early release includes 4 difficulty areas, and we plan to expand to 6-8 difficulty areas in the 1.0 release.
2. The early version contains about 48 types of bacteria, and we plan to increase the number of bacteria types to about 72-96 in the 1.0 official version.
3. There are about 3 manipulable characters in the early release, and we plan to increase this to about 6-9 in the 1.0 release.
4. There are around 24 weapons available in the Early release, and we plan to increase this to around 27-30 in the 1.0 genuine version.
5. There are around 12 skills available in Early release, and we plan to increase this to around 24 in the 1.0 release.
6. There are about 100 available channels in the early version, and we plan to increase this number to about 200-300 in the 1.0 official version.
7. We plan to add an unlimited mode to the official version for players to play long and deep.
8. We hope to obtain players' specific feedback on the game we developed in the experience version, so that we can make modifications and adjustments in the subsequent development of the game, so that the official version can move towards a better direction to release.”
What is the current state of the Early Access version?
“The Experience version currently has around 4 difficulty areas, 48 types of germs, 3 manipulable characters, 24 usable weapons, 12 usable skills, and 100 usable items.”
Will the game be priced differently during and after Early Access?
“We will not increase the price of the game in the official release after the early access period, and we will maintain the price in the rush experience period and strive to bring the full game to players.”
How are you planning on involving the Community in your development process?
“We're going to collect feedback primarily from Steam and mainstream video media and make adjustments to the game accordingly.”
Read more
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網(wǎng)址: Keep Health! on Steam http://m.gysdgmq.cn/newsview1601195.html
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